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Free Download Simcity 3000 Pc Game Full Version: Build Your Dream City



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SimCity 3000 and its revision, Unlimited, feature seven advisors, each covering a specific issue (city finances, transportation, environmental issues, city planning, safety, health and education, and city utilities), who help players make proper decisions in the game by providing recommendations and advice. As opposed to previous versions of SimCity, these advisors have names and actually give in-depth advice, rather than brief summaries of the situation in their department.




Free Download Simcity 3000 Pc Game Full Version



Prior to the acquisition of Sim developer Maxis by Electronic Arts in 1997, plans were originally made in 1996 to develop SimCity 3000 as a fully 3D game, in tune with the emergence of 3D video games.[4] Although the idea was deemed impractical by employees for being too graphically demanding, Maxis management pushed for the concept, and the game was developed for a year.[4] A pre-release screenshot of the original version suggests graphics similar to those seen in both SimCopter and Streets of SimCity, and was intended to include extensive micromanagement.[citation needed] When the game was first unveiled in the 1997 E3, it was "an experience still regarded as an embarrassment."[4] The 3D version of the game was expected to become a flop, and its future release was even thought to be the fatal blow to an already poorly performing Maxis, which had failed to release profitable titles in the years since SimCity 2000.[4]


Following the signing of the acquisition deal, Maxis assured the public that SimCity 3000 was still set to be released in December 1997.[5] After EA completed acquisition of Maxis, Luc Barthelet was assigned by EA as the new general manager of Maxis.[6] He was troubled by the 3D SimCity 3000, questioning the viability of a game with such graphics.[7] Eventually, the 3D version was completely scrapped, Lucy Bradshaw was brought in from EA in November 1997 to lead the SimCity 3000 project, and a new revision based on SimCity 2000's pseudo-isometric dimetric projection and sprite-based graphics was redeveloped from scratch.[7] The new plan focused on retaining the core engine of the game, improving more minor features in the game instead, such as larger maps, new zoom levels, and additional gameplay parameters.[7][8]


The second version of SimCity 3000 would receive a more positive reception during its appearance in 1998 E3, and was well-received after its release in February 1999 (although Maxis originally intended the game to be released by Christmas 1998; regardless, EA willingly waited until the game was completed).[8]


Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that "SimCity 3000 is great fun and loaded with interesting, mind-absorbing gameplay."[25]


In May 2000,[26] the game was re-released under different names in different regions, such as SimCity 3000 Unlimited (in North America and Oceania), SimCity 3000 Deutschland (Germany), SimCity 3000 Korea (South Korea), Mahanakhon 3000 (Thailand)[27] SimCity 3000 UK Edition (UK and Ireland) and SimCity 3000 World Edition (other countries), among others. This added, among other things, East Asian and European building sets, additional terrain colors and vegetation types, a snapshot feature, additional music, an improved version of the Building Architect Tool (a pseudo-3D design tool based on cubes), four additional disasters (such as locusts and space junk), additional landmarks (like the Seoul Tower and Helsinki Cathedral), new reward buildings, thirteen scenarios (along with an editor based on Microsoft Access) and a new FMV intro.


Premade cities are also available, including (London and Liverpool for the UK), Berlin (with the Berlin Wall), Madison, Madrid, Moscow and Seoul. The game also includes city terrains based on the geography of real cities, including Hong Kong and Chicago. At the time of the game's release, EA launched a website for Simcity 3000 Unlimited which allowed users to exchange their creations. The site, formerly located at www.simcity.com/us/exchange/ (for North American territories), is no longer available and can only be accessed with an archiving tool.


SimCity DS is a heavily modified version of SimCity 3000 for the Nintendo DS[29] released in Japan on February 22, 2007, North America on June 19, 2007, and Europe on June 22, 2007. The game inherits SC3K's graphics, but makes use of the handheld's dual screens to display additional interfaces. Console-specific features are also included, such as the use of the console's integrated microphone, which is used to blow out fires, and the touchscreen, which is used to control the interface. The game also features a "Save the City" mode, in which the player must help one of several cities recover from a disaster and reach a specific target to succeed.


A version of SimCity 3000, known as SimCity for iPhone, was released in 2008 for the iPhone and iPod Touch.[30] Unlike SimCity DS, this version is a port of the original game, modified to use the touchscreen user interface. The iPhone version is missing many features, however, including inter-city relations or multiple road types. It was removed from the App Store in 2011.[citation needed][when?]


WindowsThis is a Windows game. Sometimes it should be run on an older Windows version or at least a 32-bit Windows. You could use VMware player (free) and install an older Windows on a virtual machine. e.g. I have installed my old Windows XP 32bit on VMware. More info on that you can find over here.


Sorry to resurrect an old thread, but I just tried to contact support for a download and was told that they could not do this. In my search for a method to get the game back, this was the top thread via google. The chat was very helpful and gave me a free game, but said they were unable to get the game for me because Maxis no longer exists. 2ff7e9595c


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